Well, I suppose now it’s time for some final thoughts on 5.2, in an effort to express positivity and supportiveness rather than leave my initial impressions around.
I’ve grown used to the new scene view, begrudgingly notwithstanding. There are a few things I wish could be changed, such as an easier way to know what pitch a note is playing when looking at the loop outside of the editor position instead of taking a wild guess every time, but that’s something easily solved by labeling everything. The reintroduction to numbers in the scene viewer itself would of course be helpful, and a different indicator of what loop is being used in which scene from the lower bar, like it was before, would be a handy reintroduction.
I still have yet to use the reversed samples inside the app itself, again as a personal preference, but I’m glad for the addition of duck-by-sample, as it’s made side chaining significantly easier to handle.
Personally, what I want to see in the future are more options and support for exporting stems. Despite them being simple and quick fixes to minor gripes, it would really help improve the overall experience, especially when I need to only correct a single instrument in a whole twenty-instrument project, multiple times, after bouncing out the stems. A fix for the glitch where sometimes stems are labeled as “bounce-#########” would be nice as well, as that occasionally occurs leaving another forced export to sit through. Another new bug I literally just uncovered is that somehow my exported stems turned out partially empty, forcing yet another export all instruments. I’m not entirely sure how that happened, but it did :\ Since these are quick fixes, I definitely think they should be a priority as it wouldn’t take too long to handle such a thing, and would be a godsend to producers with workflows such as myself.
In regards to soundpacks, I’m glad to see the return of external sound designers/producers for the packs, as mentioned in another thread, as that will help to broaden Auxy’s influence significantly through word of mouth and social media. I hope to see more in the future for sure.
I suppose now it’s finally time to update out of 5.0… you will be forever missed
-taps begins to start playing-