Well yeah. I think 99% of everyone here understands that they need $$ and not everything is free.
Idk how to say it without sounding contradictory, but people are more mad about what is free vs what used to be free.
this is also just my opinion/thought but I’m not sure that having all of the good (or even basic) stuff locked is going to encourage new people to use the app.
Like I went through a few different music making apps before I found Auxy. The reason I stuck with it is that I saw the potential it had and how powerful it was with what was available.
I feel that if you can’t prove that the app is powerful alone with just the basics, then you can’t expect those same new users to think that things are going to be better by shelling out a few extra bucks.
If you buy a mediocre game, but there’s also an option to unlock new stuff for a few bucks a month, you’re not gonna think “I want to upgrade this game” because you’d be expecting pretty much the same level stuff that you have now.
(No one seems to really be getting anywhere with these topics and seems like the devs are already pretty set on the new system anyway. But I figure I’d still say something if I feel like I can)