This may sound like a bit of a random, off-the-wall question, but something I’ve been noticing is that there potentially is a hard limit on how many simultaneous notes can be triggered at the same time on a single instrument. Has anyone else experienced this, and perhaps @lenberg could potentially shine some light on whether or not this is indeed the case?
Yeah true. Our tracks would have much more epic stuff
I’m confused. What do you mean?
What is the limit?
Yes I’ve noticed.
Is the limit global or per channel? I’ve not noticed… just curious. I can see it being a problem if global especially when you start stacking layers, like if you’re gonna load up on chords spread across three or four instrument channels, and there’s a global limit, I could see hitting that quick.
Provide an example?
yeah, one time i lent my friend my phone to use auxy and she did a one bar chord with every single note and only some of the notes played.
I mean it makes sense. I don’t really know of ANY instruments with unlimited polyphony. It becomes very CPU/hardware intensive.
But it’d be nice to know if the limit is global or per channel. At some point you will just exhaust your device. Unless there is voice stealing, which is what it sounds like was happening there @Mr_Mooo - this way new notes take over for older ones and it keeps things running smoothly.
It could have been just in playback, but renders would be fine
I think that kind of depends. I’d say probably not - usually a voice limitation is imposed on the hardware level or at the synth itself. We’re not talking about offline rendering being better (more capable?) than live playback for something with a really complex effect chain that you’re trying to listen in real time with low latency… Voice steal will voice steal no matter what I’d think.
This is a somewhat unscientific test, but a sixteen note chord appears to only play ten notes…
Also, looks like higher notes get preference when voice stealing.
How many notes is it before it locks out? sometimes I’ve noticed it not outlining the notes but they are still audible, and sometimes flickering in and out of the settings while a note is playing causes the note to stay highlighted longer than usual. I do think this issue could be fixed by an option in the settings for how many notes can play at a time for an instrument using a bar similar to the tempo bar.