Another great (not just drum and bass) break is the funky drummer. I’ve heard this used in drum and bass, hip hop, Atari Teenage Riot… if the amen break is the father of jungle drum programming, funky drummer is the holy spirit.
Speaking production quick, I’ve a few tips for inquiring minds:
Have your tempo fall somewhere between 160-180. This isn’t a hard and fast rule, but once you get slower than 160 you get into more dubstep / trance etc tempo windows. DNB breaks at ~130bpm is more like breakbeat at that point
DO NOT STACK THE LAYERS. Most drum and bass / jungle is sparse with regard to instrument count. When you listen to these types of tracks you can VERY clearly pick out the bass, drum/percussion, a lead synth or piano etc.
Pitch your snares. Erratically. This is a classic, classic drum and bass / jungle move. Having a hard time finding a clear example now, but picture a series of three snare hits where the pitch of each hit increases like a staircase.
Your drum loops - fill in the gaps. Use percussive elements to fill in the gaps between your kicks and snares. 32nd notes and soft notes come in handy here for rolls and etc.
Yes haha, I was thinking this one, I have something on Moving Shadow 00.1 that is a VERY clear example, I gotta find it again though. It’s a little tricky though cause the stuff on there in some cases differs from the original versions. I’ll need to take a listen during lunch and make a note of the track
I made a DnB kit before using a custom sample before Organic Elements 2 was introduced. However, with its introduction I found a better ride hihat sound and now the kit doesn’t require a new sample, and sounds much better. It’s named “Window” in reference to the old legacy kit that mostly suited DnB with the excellent ride, frame.