This topic is for general discussion about Ambient music.
Chat with others who like this genre about:
New or Favorite tracks and artists
Music making techniques
Samples / instruments
Please paste your finished Ambient tracks in the #Tracks category so all the tracks are in one location, but you can post a link to that topic from here if you want.
Hey all, 1st time poster, looking for a bit of âhow toâ (if even possible) advice. Trying to stretch a sound past 8 bars and have it carry over to the next frame without the initial twang at the start of the new note. Have tried tweaking volumes duckers and h/p l/p without really obtaining what I want. Just one droned out note. Obvi I can do it elsewhere, just thought Iâd ask if I was missing something in app. Any thoughts would help thanks!
Interesting question. Surprised I havenât seen it mentioned in the forum before.
Iâm not sure which sound youâre trying to extend, but one possibility would be to layer (duplicate) the sound and have the layers restarting at different times. May or may not help. Only thing that came to mind.
Sounds I have in mind of the top of my head June, Morning, Pug, Runner, Vapor, Dreamers, still would have the issue of things ending at 8 and rebeginning at 1, no? Tried MisterMasterâs idea, without deading things with h/p when the note starts, almost got the opposite effect.
I was wondering this the other day; is it possible to make an ambient track if the max length of a loop in Auxy is 8 bars? Maybe the team can look into an option to let the instrument âcarry-onâ, or remove the attack and continue on with the sustain in the next loop if the midi data is the same.
Iâve achieved a âcarry-onâ effect by cleverly manipulating reverb and scenes. I often will cut a scene short and if I need to sustain something I will start the pattern immediately. I had to do this for my remake/rendition of BRODYQUEST in Auxy. It was literally the worst thing but it worked, somehow. Itâs clunky and frustrating and inconvenient but possible. Just like 5/4 time :\
Some of the best ambient ever made uses little or no drums/percussion.
Certainly, on the question of âdrums/percussion vs no drums/percussionâ, âambientâ as a genre, is much closer to the âno drumsâ side of things.
Obviously, ambient and chill are not exactly the same, but theyâre not dissimilar. Good chill can use drums/percussion very sparingly; barely there.
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Bass is really important to give the track a good foundation. Soft bass, though.
You can have epicness in ambient too, where more aggressive basses can fit perfectly.
Itâs worth checking out the series of compilations âA Brief History of Ambientâ to hear a good spectrum of ambient (and some more rhythmic) music; from the floaty and light to the dark and aggressive.
I think I made a pretty decent example of how a more aggressive bass can work in ambient in a piece from a short while agoâŚ