Is anybody else having this issue where, at some point in your project at the beginning of one of your “scenes” - either a synth sound w/ delay will make a lot of unnecessary delay noise, only for a second when the first note hits when it’s not supposed to. Or when you have a kick drum start playing in a scene, when the first kick hits it will kick a little bit too early which makes this annoying clicky noise.
Now with this track I’m currently making, this glitch happens at 4 different points in the song. Which is frustrating because what I now have to do is render the song out 4 separate times, export all of them to a third party app, and align them all up synchronously. Which, in a weird way, disrupts the flow of the track.
I’ve tried everything from changing the note length, using automation to lower the amount of delay and lowpass for the first note, as well as what I’ve just stated in the previous paragraph.
So my question is - does anybody have a simple solution to this problem? I will provide an audio excerpt from the song if requested by somebody, if it’s needed for simplicity sake.